Layers form the building blocks for all elements of the room or scenery design. Several shapes are possible, and these are manipulated via the Layer Manager to effectively ‘draw’ the room in 3D.
- Types of Layers
There are three different types of Layers:
- Manipulating Layers
Audience Listening Heights should be defined for any Layers to be mapped upon.
While Layers are being edited, a moving grid is shown to quickly identify the layer being edited.
- Drawing Workflow
From left to right, the first three buttons in the Layer Manager Panel are used to create new Layers.
The first (square) button will create a new Quad. The second (round) button will create a new Sector. The third (polygon) button will create a new Free Plane. Data can be entered in either Cartesian (depth and height) or Angular (angle and range) when creating Layers, meaning data can be entered easily from a laser rangefinder, or from traditional measurements. See ‘Cartesian vs Angular Data Input’ for more information.
After a Layer has been drawn (except Free Planes), it is possible to re-use the last set of data to Continue a Layer with the right-click menu, allowing for quick creation of continuous surfaces.
- Layer Types
- Layer Groups
- Layer Properties
- Ear Height
- Continuing a Layer
- Duplicating a Layer
- Mirroring a Layer
- Cartesian vs Angular Data Input
- Floor Plans
- CODA Trimble Sketchup Plugin
- Exporting Layer Files